- Start the projects in debug mode.
entera couple of times.
- Observe the
PingHandlerlogging processed message IDs in the Server window.
- Observe the
PongHandlerlogging processed message IDs in the Client window.
The solution consists of five projects.
The Shared project contains the message contracts.
The Client project contains an NServiceBus endpoint that sends the
Ping messages and expects
Pong responses. It is configured to send the
Ping messages through a local router:
var transport = endpointConfiguration.UseTransport<LearningTransport>(); var routingSettings = transport.Routing().ConnectToRouter("SiteA"); routingSettings.RouteToEndpoint(typeof(Ping), "Samples.Router.Sites.Server");
The RouterA project sets up the client-side router. This router is set up to forward messages sent to
SiteB to the
SiteB router via the
var routing = routerConfig.UseStaticRoutingProtocol(); routing.AddRoute( destinationFilter: (iface, destination) => destination.Site == "SiteB", destinationFilterDescription: "Forward to SiteB", gateway: "SiteB", iface: "Tunnel");
It does not contain any forwarding configuration because the
Pong reply message is routed automatically.
The RouterB project sets up the server-side router. This router is set up to forward messages coming out of the
Tunnel interface to the local transport.
var routing = routerConfig.UseStaticRoutingProtocol(); routing.AddForwardRoute("Tunnel", "Local");
The Server project contains an NServiceBus endpoint that processes the
Ping messages and sends the
Pong messages as a response.
The Client sends the
Ping message to the router using local transport. The message carries a special header that denotes which site or sites the message should be delivered to.
When the router in the origin site (RouterA) picks up the message it looks at the header and dispatches the message to the router in the destination site(s) using the tunnel transport (MSMQ in this sample). Before dispatching, the router stamps the message with a header denoting the origin site.
When the router in the destination site (RouterB) receives the message it looks at the type of the message and calculates the receiving endpoint name based on the forwarding rules configured.
When the Server receives the
Ping message it replies with a
Pong message. The reply does not require any routing because the the routers along the path of the the original
Ping message leave breadcrumbs that can be used to router the reply along the same path in the opposite direction.