A message is the unit of communication for NServiceBus. There are two types of messages: commands and events. This distinction enables users to express the intent of messages and to follow messaging best-practices.
Commands
A command tells a service to do something. Typically, a command should only be consumed by a single consumer. For example, if there is a command called SubmitOrder then there should only be one handler or saga that implements IHandleMessages.
Commands should be expressed in a verb-noun sequence, following the tell style:
- UpdateCustomerAddress
- UpgradeCustomerAccount
- SubmitOrder
Events
An event signifies that something has happened. Events can be consumed by multiple consumers that are interested in reacting to the event occurring.
Events should be expressed in a noun-verb (past tense) sequence, indicating that something happened. Some example event names may include:
- CustomerAddressUpdated
- CustomerAccountUpgraded
- OrderSubmitted
- OrderAccepted
- OrderRejected
- OrderShipped
Commands vs Events
| Command | Event |
|---|---|
| Used to make a request to perform an action | Used to communicate that an action has been performed |
| Has one logical owner | Has one logical owner |
| Should be sent to the logical owner | Should be published by the logical owner |
| Cannot be published | Cannot be sent |
| Cannot be subscribed to or unsubscribed from | Can be subscribed to and unsubscribed from |
| Can be sent using the gateway | Cannot be sent using the gateway |
In a request and response pattern, reply messages are neither a command nor an event.
Validation
There are checks in place to ensure best practices are followed. Violations of the above guidelines generate the following exceptions:
Pub/sub is not supported for commands, so they should be be sent to their logical owner instead. - Thrown when attempting to publish a command or subscribe to/unsubscribe from a command
Events can have multiple recipients, so they should be published.- Thrown when attempting to use
Send()to send an event
- Thrown when attempting to use
Reply is not supported for commands or events.Commands should be sent to their logical owner. Events should be published. - Thrown when attempting to reply with a command or an event
Cannot configure routing for type {name} because it is not considered a message.Message types have to either implement NServiceBus. IMessage interface or match a defined message convention. - Thrown when configuring the destination endpoint for a non-message type
Cannot configure routing for assembly {name} because it contains no types considered as messages.Message types have to either implement NServiceBus. IMessage interface or match a defined message convention. - Thrown when configuring the destination endpoint for an assembly that contains no types considered messages
Cannot configure routing for namespace {name} because it contains no types considered as messages.Message types have to either implement NServiceBus. IMessage interface or match a defined message convention. - Thrown when configuring the destination endpoint for a namespace that contains no types considered messages
Cannot configure publisher for type {name} because it is not considered a message.Message types have to either implement NServiceBus. IMessage interface or match a defined message convention. - Thrown when configuring the publisher for a type that is not a message
Cannot configure publisher for type {name} because it is not considered an event.Event types have to either implement NServiceBus. IEvent interface or match a defined event convention. - Thrown when configuring the publisher for a type that is not an event
Cannot configure publisher for type {name} because it is a command.- Thrown when configuring the publisher for a command
This enforcement is enabled by default but can be disabled.
Designing messages
A message can be defined using a class, record, or an interface. Messages should focus on data only and avoid including methods or other business logic. Treating messages as simple contracts makes them easier to version and evolve over time.
Ideally, a good message type will:
- Be as small as possible
- Satisfy the Single Responsibility Principle
- Favor simplicity and redundancy over object-oriented practices like inheritance
- Not be re-used for other purposes (e.g., domain objects, data access objects, or UI binding objects)
Generic message definitions (e.g., MyMessage) are not supported. It is recommended to use dedicated, simple types for each message.
Messages define the data contracts between endpoints. More details are available in the sharing message contracts documentation.
By following these guidelines, message types are generally more compatible with serializers and tend to be more evolvable over time.
Identifying messages
Endpoints will process any message that can be deserialized into a .NET type but requires message contracts to be identified upfront to support:
- Automatic subscriptions for event types
- Routing based on
namespaceorassemblyfor commands
Messages can be defined by implementing a marker interface or specifying a custom convention.
Marker interfaces
The simplest way to identify messages is to use interfaces.
NServiceBus.for a commandICommand NServiceBus.for an eventIEvent NServiceBus.for any other message type (e.g., a reply in a request/response pattern)IMessage
public class MyCommand : ICommand { }
public class MyEvent : IEvent { }
public class MyMessage : IMessage { }
The interfaces are available in the NServiceBus.MessageInterfaces package. The package targets netstandard2. and has a stable version number which is highly unlikely to change. Using these well-defined interfaces should be preferred over conventions because the NServiceBus. package can be used to create a shared message assembly that can be used by multiple major versions of NServiceBus while still relying on the ICommand and IEvent marker interfaces.
Conventions
Custom conventions can be used to identify the types used as contracts for messages, commands, and events. This is known as unobtrusive mode.